Game Designer,
Sound Designer,
Programmer.

About Me

Hi, I’m Daniel! I’m an award-winning Game Developer and graduate of the University of Huddersfield with a First Class Degree in Computer Science w/ Games Programming.

I’ve loved video games since I was just 2 years old (really!). What drew me in was the unique emotions and experiences games can create.

I grew up in a family passionate about gaming; in fact, we ran a popular LAN gaming centre throughout my childhood called LANCity, which you may remember from the early 2000s.

I began designing games using early level editors like Halo: Forge and Far Cry Instincts: Predator, but it was LittleBigPlanet that truly sparked my passion for game design. At just 8 years old, I was amazed that I could design, code, sculpt, and publish complete experiences for others to play, rate, and comment on. It was electric!

I now have 5+ years of professional experience in games. To date, I have designed the commercial title Shuttle Revolution, the successfully funded Kickstarter board game Fatal Knockout, and many more. Be sure to check out my portfolio!

At the Hideo Kojima Meet & Greet in London (2019)
Winning Tranzfuser 2022

Technical Skills

  • C#
  • Unity
  • Python
  • Ableton Live 11
  • Reaper
  • Miro
  • Sony Vegas
  • Trello
  • ClickUp
  • Photoshop
  • Microsoft 365 Suite
  • Notion
  • Unreal Engine 4 / 5
  • C++
  • Blender
  • GitHub
  • Tabletop Simulator
  • PlasticSCM

What I’m working on currently!