Skip to content
Daniel Haynes
  • About
  • Portfolio
  • Blog
  • Contact Me
Menu Close
  • About
  • Portfolio
  • Blog
  • Contact Me
Search this website
Zelda Has a Rupee Problem
Critique / Economy Design / Game Design / Systems Design

Zelda Has a Rupee Problem

Hi again! In this blog, I intend to explore some design thoughts I've had whilst replaying through the 3D Zelda games. Namely, Ocarina of Time, Majora's Mask, and Twilight Princess. I plan to analyse…

1 Comment
11/06/2026
How ARC Raiders Encourages Diplomacy
Game Design / Level Design / Sound Design

How ARC Raiders Encourages Diplomacy

Hi there! In this blog, I want to discuss some thoughts I’ve had whilst playing ARC Raiders. Specifically, how the game manages to create a natural sense of diplomacy and community spirit. I’m interested…

0 Comments
20/11/2025
Analysing Deadlock’s Parry Mechanic
Critique / Game Balance / Game Design / Systems Design

Analysing Deadlock’s Parry Mechanic

Hello! In this blog, I want to talk over the parry mechanic in Deadlock and break it down, analysing its depth and how well I think it is implemented. First of all, how does…

0 Comments
26/09/2025
Designing Custom Magic: The Gathering Cards
Game Design / Postmortem / Systems Design

Designing Custom Magic: The Gathering Cards

Hello there again! In this post, I felt like applying my design skills to my favourite TCG, Magic: The Gathering. In this exercise, I wanted to design a legendary creature card based thematically on…

0 Comments
15/06/2025
How I Got Into An IGN Top 13
Personal

How I Got Into An IGN Top 13

I made it into an IGN video once, and I thought it'd be cool to bring it up here as a little memento to share with you all. Feel free to skip to the…

0 Comments
11/09/2024
Top Tip! – Music for Brainstorming
Advice / Game Design

Top Tip! – Music for Brainstorming

What I Used To Do Generally when I brainstorm from scratch it is very volatile and iterative, throwing ideas into a pot and seeing which ones sink or swim. However, if you have the…

0 Comments
19/06/2024
Elden Ring – The Feeling of “Wonder”
Game Design

Elden Ring – The Feeling of “Wonder”

// Visual Spoiler Warning! // This blog goes into detail breaking down some of the most special moments in Elden Ring, so if you don't want to be spoiled on said best parts, then…

0 Comments
12/06/2024

About Me

About Me

Daniel Haynes

Hi! I'm Daniel. Welcome to my blog! This is my domain on all things Game Design. I post lots of discussions here as well as postmortems of previous work. Be sure to keep up to date for when my next thought gets put to paper :D
  • Opens in a new tab
  • Opens in a new tab

My Newsletter

Get all latest content delivered to your email a few times a month. Updates and news about all categories will send to you.
Email is required Email is not valid
Thanks for your subscription.
Failed to subscribe, please contact admin.

Recent Posts

  • Zelda Has a Rupee Problem
    Zelda Has a Rupee Problem
    11/06/2026/
    1 Comment
  • How ARC Raiders Encourages Diplomacy
    How ARC Raiders Encourages Diplomacy
    20/11/2025/
    0 Comments
  • Analysing Deadlock’s Parry Mechanic
    Analysing Deadlock’s Parry Mechanic
    26/09/2025/
    0 Comments
© Copyright 2024 - Daniel Haynes