Analysing Deadlock’s Parry Mechanic
Hello! In this blog, I want to talk over the parry mechanic in Deadlock and break it down, analysing its depth and how well I think it is implemented. First of all, how does…
Hello! In this blog, I want to talk over the parry mechanic in Deadlock and break it down, analysing its depth and how well I think it is implemented. First of all, how does…
Hello there again! In my last post, I shared a couple of custom Elden Ring themed legendary creatures for Magic: The Gathering that I'd been designing for fun. Though, this time around I want…
Hello! As you may have noticed from the title of the post, I'm a pretty big fan of card games aside from just tabletop games. I mainly play Magic: The Gathering and have done…
I made it into an IGN video once, and I thought it'd be cool to bring it up here as a little memento to share with you all. Feel free to skip to the…
Whilst I was designing the fighter's kits for the new Fatal Knockout expansion, I got thinking about how weapon designs during the Xbox 360 era were so instantly iconic and memorable. Everyone knows Halo's…
What I Used To Do Generally when I brainstorm from scratch it is very volatile and iterative, throwing ideas into a pot and seeing which ones sink or swim. However, if you have the…
// Visual Spoiler Warning! // This blog goes into detail breaking down some of the most special moments in Elden Ring, so if you don't want to be spoiled on said best parts, then…