My Roles: Creative Director, Game Designer, Gameplay Programmer, Sound Designer, Voice Actor.
Skills Developed: Designing a social deduction game to work on a single monitor without networking, Material switching for a single character prefab to randomly generate crowd members, Designing abilities around player observation.
Game Description
Vampire Dinner Party is a 2 player social deduction assassination game made for a student game jam at the University of Huddersfield.
Inspired by the likes of Spy Party and Assassins Creed: Brotherhood’s multiplayer mode, Vampire Dinner Party is a single screen exploration of “hiding in plain sight”. Walk around a dinner party of vampires trying to find out each other’s location and to assassinate the other before they find you.
Blend in with your environment by pretending to mimic the crowd AI. If you find yourself in a pinch and the opponent is onto your scent, however, you can deploy your one-use smoke bomb to obscure the area and attempt to reposition!